Case Study: Walz With Bashir
par CARTOON (European Association of Animation Film)
In 2008 Roiy Nitzan was recruited by Ari Folman to supervise the visual effects and compositing
for Waltz With Bashir, the highly-acclaimed
film at Cannes 2008.
Recently Roiy completed
the work on an animation promo for BBC’s TV
show Unbreakables.
Can you tell us in a few words the story of
the film and the way it was conceived?
Waltz With Bashir is a film that deals with the
memory of Israeli soldiers involved in the invasion
of Lebanon in 1982 which culminated in the Sabra
and Shatila massacre. It is directed by Ari Folman
and it examines his experiences in the army and
struggle to remember what happened as he interviews
fellow soldiers from the time.
The strange title is taken from a scene with one of
Folman’s interviewees who remembers taking a
machine gun and dancing an ‘insane waltz’ amid
enemy fire, with posters of Bashir Gemayel lining
the walls behind him. Gemayel was the Lebanese
president whose assassination helped trigger the
massacre.
From there, the structure of the movie comprises
a series of flashbacks as Folman reconstructs his
experiences of war through conversations with
those he fought alongside. Folman is suggesting
that people such as himself can extinguish traumatic
moments from their past. Yet war movies
tend to suggest the opposite, that horrendous
images of war are indelibly etched in our conscience,
forcing us to relieve past miseries. I believe
that most people suppress such memories because
it is a very proficient solution for existence.
What makes Walz With Bashir
a unique film?
The most unusual and startling aspect of the film
is that it is animated, an unconventional approach
for what is essentially a documentary.
How was the film animated?
Folman decided to animate the atrocities of war
with the vibrant, angular drawings of David
Polonsky, the graphic artist. He never trivialises its
harsh subject. He chose to make an animated film
because it afforded him far more artistic freedom.
Does this mean you had less freedom
in other areas?
Yes, in money. And also we lost control over the
pace of the movie. Folman never said to the animators
«do it faster» or «today we’ll finish this scene». I think the film was not planned in this way. We
thought we would do six minutes a month with
six animators. We did four minutes with eight
animators. It was double the budget. We had no
idea what we were getting into. We finished with
12 animators, and it has been very difficult to find
the last two animators in Israel. The are very very
few animators in Israel.
The time element is not the only important factor. The other important factor is the kind of personnel you can use in a film when you are using a certain technique. You do not need to hire people who know how to draw, like producers do in Europe or in 2D animation. In the film we had one department doing the illustration and another department simply animating it. The staff does not need to know how to illustrate. It is more like what you have in the 3D world, where you have one department doing the rigs and another department who animates the characters.
What came first, the desire to make
a documentary or the desire to make
animated film?
It was always Ari’s intention to make an animated
documentary. Since he had already made many
documentaries before it was a real excitement
going for an animated one.
What can you tell us about the animation
process used in the film?
Waltz With Bashir was made first as a real video
based on a 90-page script. It was shot in a sound
studio and cut as a 90-minute length video film. It
was made into a story board, and then drawn with
2300 illustrations that were turned into animation.
The animation format was invented in our studio «Bridgit Folman Film Gang» by the director of animation Yoni Goodman. It is a combination of Flash animation, classic animation and 3D. It was important to make clear that by all means this film was not made by rotoscope animation, meaning that we did not illustrate and paint over the real video. We drew it again from scratch with the great talent of art director David Polonsky and his three assistants.
What about the characters?
All of the character animation was done in Flash. The characters were sketched and scanned in
Photoshop, then copied into Flash and dismembered
into hundreds of tiny pieces to allow for
complicated movement, while the backgrounds
were Photoshop that were exposed to after-effects,
and then the whole film was given a thick layer of
after-effects. And there was a little bit of 3D (CGI).
Sometimes the scenes look like 3D scenes, but they
are totally 2D.
Why did you use Flash and not CGI?
For budget reasons. We were also looking for the
slick look, it had to have this drawn quality to it. I
think the question would be: why not classical animation,
why not frame-by-frame? And the simple
answer is time and budget. The Israeli animation
market is really, really small, so we had to come up
with a way to do this film very easily and cheaply. The total budget for this film is about $2 million,
which for an animated feature, is very good.
Because the film deals with real stories, it was important not to stylize it too much. You might call the style realistic, or you might call it objective, although it’s completely not objective. When camera crews were finally allowed to enter the camps, the news shocked the world. Only a few minutes of this authentic T V footage can be seen - at the very end of Waltz with Bashir. Occasionally, along the way, portrait images of A riel Sharon and Menachem Begin can be seen in the background, as responsible figures who are pulling the strings of the invasion in the first place.
What was the decision behind cutting back
to the actual newsreel footage at the end?
It was decided very early by Ari Folman. It was
essential and was more than just an artistic decision. The massive piles of bodies, there’s something
fatalistic about it, it was impossible to
animate that. We wanted to prevent someone
coming out of the film thinking it was just a very
cool animated movie, with great music and drawings. I
think it put everything else before it in
proportion, Folman’s personal story, but in the end
this is the reality.
How close to reality are the actual images
in the film? The dream sequence at the
beginning, is that Folman’s actual dream?
They were Folman’s visions and free interpretations
of other people’s images. They had no
input, they just told the story and this is it. One
of Folman’s friend told him about the dream with
the 26 dogs and he imagined them in a cinematic
way. The rest is animated documentary scenes.
What was the reaction in Cannes?
Following its premiere, the movie received a
25-minute standing ovation. The film was launched
like a rocket.
Cartoon Master Donostia – San Sebastian, Spain, November 2008
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